Boldly predict! Lynk & Co 08 price or 200,000, top match does not exceed 280,000, listed in July

Lynk & Co., as the pride of domestic cars, holds Volvo technology backed by Geely Dashan. In the past few years, its performance in the automobile market was quite dazzling. At its most brilliant time, with the two popular models 03 and 01, it became the first selling brand among domestic high-end brands in our country. However, since entering the new energy era, Lynk & Co has been slow in the field of new energy, and it has obviously fallen behind. Take the sales data in May. The sales performance of Lynk & Co is difficult to say.

The first selling model in May was the Lynk & Co 06, a model based on Geely’s BMA platform. Strictly speaking, it did not have the essence of Lynk & Co, and only sold 5,309 units. The second place was the Lynk & Co 03, with sales of 4,963 units. The third was the Lynk & Co 01, which sold 1,213 units. The fourth was the Lynk & Co 09, which sold 981 units. The fifth was the Lynk & Co 05, which sold 477 units. The following models were basically new energy extension vehicles and the fuel version of the Lynk & Co 09. Sales were in the hundreds or even double digits, while the Lynk & Co 02 did not sell a single unit.

It can be seen that the Lynk & Co brand is already in a quite dangerous situation. After all, the number of Lynk & Co’s 4S stores in the country has reached about 270. If you look at this level, the average sales volume of a store is 53 units. For Lynk & Co, the average sales volume of 53 units is no longer enough for the 4S stores in some areas to survive. If you want to make a breakthrough, Lynk & Co must make efforts in the field of new energy, and this force point is the Lynk & Co 08, which has been preheated for half a year but has not yet been listed. The Lynk & Co 08 is positioned as a medium-sized SUV. It is the first new energy exclusive platform SUV of Lynk & Co, and it is the big killer of Lynk & Co

However, Lynk & Co 08 has not been listed since it was exposed at the beginning of this year, and has not even entered the pre-sale stage. The Harvard Xiaolong MAX, Tang DM-i Champion, Galaxy L7, Dark Blue S7 and other models exposed during the same period have basically been listed or entered the pre-sale stage. The delay in the launch of Lynk & Co 08 has seriously affected consumers’ enthusiasm for consumption, and will make its leading technology outdated.

In fact, the reason why Lynk & Co 08 is not listed is also very simple, that is, the car market is too much, even a hot-selling brand like BYD has to reduce the guide price to launch the championship version of the model, as a competitor of Lynk & Co 08, the starting price of the Tang DM-i championship version is only 209,800, so the pricing of Lynk & Co is not sure, and can only wait for the opponent to choose after the listing.

BYD released the new energy exclusive intelligent body control system "Yunqi".

Xinhua News Agency, Shenzhen, April 10 (Reporter Yin Peng) On the evening of April 10, BYD released the new energy exclusive intelligent body control system "Yunqi". The intelligent body control system of Yunqi was developed by BYD, which also marked that BYD became the first China automobile enterprise to master the intelligent body control system independently.

Wang Chuanfu, Chairman and President of BYD Group, said at the press conference that the launch of "Yunqi" is another safety technical breakthrough after BYD’s blade battery, body integrated technology (CTB) and four-motor independent drive system ("Easy Sifang").

Wang Chuanfu, Chairman and President of BYD Group, introduced Yunqi Intelligent Body Control System at the press conference. (Photo courtesy of BYD)

Wang Chuanfu said that "Yunqi" can effectively restrain the change of body posture, greatly reduce the risk of vehicle rollover and reduce the sitting displacement of drivers and passengers from systematic control in the vertical direction of the whole vehicle. At the same time, the cloud chariot system can effectively protect the vehicle body under complex road conditions such as snow, mud and water, avoid the collision damage of the whole vehicle caused by terrain, ensure the safety and stability of the whole vehicle, and realize the double protection of people and vehicles.

Byd looks up to the model. (Photo courtesy of BYD)

According to reports, the cloud system will be installed in BYD Dynasty series models, marine flagship models, Tengshi brand, Wangwang brand and professional personalized brand models.

State Administration of Radio, Film and Television: China’s game market earns nearly 100 billion yuan in half a year, 4 times the total box office of movies.

        CCTV News:The State Administration of Press, Publication, Radio, Film and Television recently released a report on China’s game industry in the first half of this year. The report shows that in the first half of this year, the actual sales revenue of China’s game market reached 99.78 billion yuan, up 26.7% year-on-year, nearly four times the total box office of China’s film industry in the first half of this year.

        The rise of mobile games occupies half of the country.

        According to the statistics of the industry report released by the General Administration of Press, Publication, Radio, Film and Television, the number of game users in China has exceeded 500 million in the first half of this year. With the further development of mobile internet technology, the number of users of client games and web games has declined, and the number of mobile game users has increased by 7.5%, reaching 435 million. Correspondingly, the sales revenue of the mobile game market in the first half of this year has reached 56.1 billion, which doubled year-on-year.

In the first half of the year, the sales revenue of the mobile game market reached 56.1 billion, which doubled year on year.

In the first half of the year, the sales revenue of the mobile game market reached 56.1 billion, which doubled year on year.

        Paying attention to independent research and development, and laying out long-term mobile games has become the main strategy of game enterprises. Taking military games as an example, at present, domestic self-developed game products, including Battleship Hunter, world of tanks, World Military, etc., have firmly attracted 80 million fans and become typical representatives in the vertical segmentation field of domestic games.

        In addition, the report also shows that with the continuous expansion of the market scale of China’s game industry, the degree of concentration of the game industry is getting higher and higher, and enterprises are also expanding and integrating from simple game development to cultural pan-entertainment industries such as network, movies and television. For example, there are more than 700 games on the mobile game platform of Sanqi Mutual Entertainment, with more than 580 million players on the page game platform and more than 65 million overseas registered users. With the help of the user resources and market operation of online games, mobile games and overseas business platforms, the industrial chain of Sanqi Mutual Entertainment Pan-Entertainment has also been continuously expanded, and the development of pan-entertainment such as film and television, show and animation has been achieved.

        Cultural confidence, strong export of original games

        According to the data of the semi-annual report of the game industry, in the first half of this year, the overseas market income of China’s independent research and development of online games was 3.99 billion US dollars, about 26.7 billion yuan, up 57.7% year-on-year. The independent research and development of game products with China elements became the main growth driving force for accelerating the expansion of overseas markets. 

More and more game companies pay more attention to the research and development of products with China cultural symbols.

Game companies pay more attention to research and development of connotative products with China cultural symbols.

        Excavating traditional culture, implementing the boutique strategy and taking the best-selling and long-selling route have become the main means and goals for powerful enterprises to expand overseas markets. More and more game companies pay more attention to the research and development of products with China cultural symbols. Statistics of gamma data, professional analysis data from the game industry, are adapted from Jin Yong’s martial arts novels, such as The Legend of the Condor Heroes and The Legend of the Dragon Slayer, and Zhu Xian, which is adapted from the story of Shan Hai Jing, have received good market response in overseas markets and maintained an average annual growth rate of 20%.

        When the game goes overseas, not only the story should be beautiful, but also the channels should be accessible. Powerful enterprises have begun to set up R&D centers overseas. With the help of six R&D centers established in Shanghai, Singapore, Germany and other places, more than ten domestic game products, such as Legendary World, legend of mir and Dragon Valley, have entered more than 100 countries and regions. Some games have more than 1 million online users at the same time, and the number of active users of Legendary World has been among the top ten in the world for many years. 

        E-sports market revenue of 36 billion, an increase of more than 40%.

        The game industry report released by the State Administration of Press, Publication, Radio, Film and Television also shows that from January to June this year, the actual sales revenue of the e-sports game market reached 36 billion yuan, up 43.2% year-on-year, accounting for nearly 40% of the total game industry revenue.

In the first half of the year, more than 100 large and medium-sized e-sports events were held in China.

In the first half of the year, more than 100 large and medium-sized e-sports events were held in China.

        According to the report data of the game industry in the first half of the year, at present, the global users of Knife Tower 2 exceed 100 million, while the players in China account for 12.6%. E-sports has not only loyal players, but also loyal audiences. According to the report, 35% of the audience in China spend six hours a week watching professional e-sports competitions, just like watching sports events. In the first half of the year, more than 100 large and medium-sized e-sports events were held in China. It is estimated that the total prize money for this year will exceed 64 million US dollars, about 430 million yuan. In 2010, the scale of China’s e-sports market was only 4.41 billion yuan, which increased tenfold in six years. China’s e-sports is gradually changing from a follower of the world’s e-sports to a leader and leader.

Easy and casual esports games are favored by players.

Easy and casual esports games are favored by players.

        In addition, in the e-sports market, in addition to highly antagonistic game products, some relaxed and casual e-sports games are also favored by players. A game called "Ball Fight" is loved by all age groups because of its various operating modes and strong interactivity. It has more than 300 million users worldwide and has become a light e-sports game with the largest number of players in the world.

        Industry experts believe that China’s e-sports industry has grown rapidly and benefited from the optimization of the industrial environment. Last year, the General Administration of Press, Publication, Radio, Film and Television organized the "China Original Game Boutique Publishing Project"; The Ministry of Culture also issued a document to support the creation of regional, national and even international game entertainment competitions; In addition, the Ministry of Education listed "E-sports and Management" as one of the 13 supplementary majors in colleges and universities in 2017. 

        Experts pointed out that China’s game industry still needs innovative ways to train talents to accelerate its development and achieve stability. We can find and train talents through various ways such as joint recommendation and training by enterprises and colleges, and competition selection and training.

Running for 30 minutes in 5 kilometers, what is the level in the running circle?

5 km, neither too long nor too short, is the first small goal of many beginners, and it is also the basis for moving towards 10 km, half marathon and full marathon.

What is the level of running 5 kilometers in 30 minutes?

Runners who just start running generally need 30 to 40 minutes to run 5 kilometers. If they can run within 30 minutes, they are already at the intermediate level, and masters can run within 25 minutes. Those who can run for 20 minutes are definitely the gods among amateur runners, and 80% of runners can’t run for 20 minutes in 5 kilometers. An average pace of 4 minutes per kilometer requires not only hard training but also talent.

How long does it take you to run 5 kilometers?

According to Lao Wang’s experience, most runners can run 5 kilometers in half an hour. You can run 5 kilometers in one breath, and you are already a standard runner. If it takes less than 30 minutes, then this speed is already very standard, and it can definitely kill ordinary people who don’t run.

Generally speaking, running for 30 minutes in 5 kilometers can basically keep the heart rate at aerobic heart rate, that is, 65%-75% of the maximum heart rate. This heart rate can effectively burn fat and lose weight.

Therefore, friends who want to lose weight can run for 30 minutes at this pace, which is neither fast nor slow, and the weight loss effect is particularly good.

When you can easily run 5 kilometers in 30 minutes, with this ability as the foundation, you can improve your running performance through continuous training.

When you can run 5 kilometers in 25 minutes, you can greatly improve your cardiopulmonary endurance and your athletic ability will become very good.

A little faster, 20 minutes and 5 kilometers, is basically anaerobic exercise for amateur runners, which can improve lactate threshold and muscle endurance.

But if you just want to lose weight or run healthily,Then 5 kilometers and 30 minutes is suitable for most runners, because the faster the speed, the easier it is to get hurt, but it is not worth the loss.

Many people think that 6 minutes is too slow, but in fact, the average jogging speed of ordinary runners is usually 6-8 minutes per kilometer.

Many people run 5 kilometers in 30 minutes, but they are panting and their heart rate has already exceeded the aerobic heart rate range. There are more people who have difficulty running 5 kilometers at a time regardless of pace.

If you can run 5 kilometers in 30 minutes, and you breathe smoothly, feel comfortable, and your heart rate is not high, it already shows that you have good cardiopulmonary function.

Most runners run 5 kilometers in 30 minutes, which belongs to "moderate jogging". Their heart rate is higher than jogging, and their breathing frequency is faster than jogging. It still needs a certain sense of tension to finish.

If a woman runs at this speed, it should be said that it is quite ok. From the data point of view, generally speaking, the pace of women is 1.2-1.3 times that of men.

Female runners jog 5 kilometers in 30 minutes, which is equivalent to male runners jogging 5 kilometers in 25 minutes, indicating that they have been insisting on running training for a long time. Female runners run 5 kilometers in 25 minutes, which is equivalent to male runners running 5 kilometers in 20 minutes, indicating that they are all masters among amateur runners.

Running 5 kilometers for 30 minutes at a time is enough for both physical fitness and fat burning. All you have to do is keep the exercise habit and stick to it.

After all, most of our amateur runners don’t need to pursue higher speed like professional runners. What you need to win is not others, but yourself yesterday.

Don’t worry too much about speed. The significance of running is that when you look back one day, you find:It turns out that I have run so far, and nothing is impossible. It turns out that I can run so cool alone for so long!